Professional Projects
Guitar Rock Tour (DS/iPhone)
Guitar Rock Tour DS was the first title I worked on at Gameloft Montreal.
Apart from the general design, my job was to design the crowd reaction and visual feedback on the top screen, according to how the well the player is playing the game.
TV Show King (PS3)
I helped design the port of TV Show King to the PSN. We had to revamp the interface, the controls as well as have a character creation screen to create contestants. Furthermore, some old minigames were removed and replaced by new ones. Moreover, this port supports a multiplayer online mode.
TV Show King 2 (Wii)
A direct sequel to TV Show King on the WiiWare, this title will have alot more to offer than its predecessor. We designed brand new types of questions, customizable content, achievements and a new multiplayer component!
Personal Projects
Microbia
This is a personal project that I undertook, after I got the idea sometime during university. Microbia is a RTS game that puts the player in the role of the human immune system or the attacking microogranisms. The living breathing world plays a huge role in this game, as players fight for the life of the host body.
.Microbia design document (EN)
Aïma
Every year at Campus Ubisoft, a game project is launched which has every student from the campus come together to build it. From the four proposed ideas, ours was chosen as the game that would be built for this project. Aima is a FPS puzzler
that takes place in a cyberpunk universe. Players will need to travel between computer worlds and the dystiopian reality to solve puzzles and help a sentient AI...
(For a quicker consultation on my contributions to this project, please use the bookmarks).
.Aïma design document (FR)
WiiBot
Wiibot is an experimental game that would make extensive use of the Wii Balance Board in novel ways. Players will need to tilt their bodies in different directions to make the robot move in the world in this aventure / platformer game. The game mechanics as well as the raceway style and z-axis rich level layouts will let players speed up and execute impressive jumps from platform to platform as they embark on an adventure to save humanity from greedy aliens bent on transforming them into decorative statues.
(For a quicker consultation on my contributions to this project, please use the bookmarks).
.Wiibot design document(FR)
Cabale
Cabale is a first person «Alternate Reality Game (ARG)» . The player will be thrown into a sinister plot in the underworld of Montreal to uncover a dark cult that is behind a series of bizarre murders. As well as interacting in a rich 3D world, players will also use real life objects such as their phone, email and maps to interact with different elements of the game.
(For a quicker consultation on my contributions to this project, please use the bookmarks).
.Cabale design document (FR)
Wherewolf?
Several of our classmates got together after school to work on this Flash game. The players will take on the role of a 19th century detective to hunt down the werewolf that has been feeding on the villagers. I helped design the gameplay and the XML programming.
.Play the game! (FR)
FR